visionsofzosimos:

There are many way’s to join in on the action this weekend !LIVE at the Midwest Game Developer’s Summit ! Open Alpha Online with us all weekend !Watch our Twitch feed as players battle it out !http://www.twitch.tv/visionsofzosimosAny questions, comments, or you are in need of an Alpha Key ?Send us an email !Contact@ForeverInteractive.comSee you at the MWGD Summit !-The Visions of Zosimos Development Team

visionsofzosimos:

There are many way’s to join in on the action this weekend !

LIVE at the Midwest Game Developer’s Summit ! 

Open Alpha Online with us all weekend !

Watch our Twitch feed as players battle it out !

http://www.twitch.tv/visionsofzosimos

Any questions, comments, or you are in need of an Alpha Key ?

Send us an email !

Contact@ForeverInteractive.com

See you at the MWGD Summit !

-The Visions of Zosimos Development Team

visionsofzosimos:

Visions of Zosimos Artist Nikolas Hagialas
Want to be apart of the Visions of Zosimos Development Team ?
Forever Interactive is excited to announce we are currently looking to bring on a few new members to the project! We are looking for motivated professionals with diverse talents.
Click here ! -> Careers with Forever Interactive
Journey onward,
-The Visions of Zosimos Development Team

visionsofzosimos:

Visions of Zosimos Artist Nikolas Hagialas

Want to be apart of the Visions of Zosimos Development Team ?

Forever Interactive is excited to announce we are currently looking to bring on a few new members to the project! We are looking for motivated professionals with diverse talents.

Click here ! -> Careers with Forever Interactive

Journey onward,

-The Visions of Zosimos Development Team

This is a breakdown of the lantern in the material editor. Added the emissive texture to the lantern.

This is a breakdown of the lantern in the material editor. Added the emissive texture to the lantern.

This is my progress for my environment. I managed to model all the objects in my asset list; now I need to continue working on UVing everything and start texturing. 
Zoom Info
This is my progress for my environment. I managed to model all the objects in my asset list; now I need to continue working on UVing everything and start texturing. 
Zoom Info
This is my progress for my environment. I managed to model all the objects in my asset list; now I need to continue working on UVing everything and start texturing. 
Zoom Info
This is my progress for my environment. I managed to model all the objects in my asset list; now I need to continue working on UVing everything and start texturing. 
Zoom Info

This is my progress for my environment. I managed to model all the objects in my asset list; now I need to continue working on UVing everything and start texturing. 

Refined Asset List

  • 8 buildings
  • 2 sky rise buildings
  • 6 buildings
  • 3 on each side (left/right) –
  • 3 different storefronts/ residential buildings on top
  • Japanese lanterns
  • signs
  • store labels
  • boxes/crates
  • benches
  • light poles (cable, electricity box)
  • fans/air conditioner units on windows
  • bicycle (basket)
  • road/sidewalk/curb
These are my render shots in UDK; I had to rework on the lantern  I went for a different design & I also figured out how to work with emissive textures in the material editor in UDK
Zoom Info
These are my render shots in UDK; I had to rework on the lantern  I went for a different design & I also figured out how to work with emissive textures in the material editor in UDK
Zoom Info
These are my render shots in UDK; I had to rework on the lantern  I went for a different design & I also figured out how to work with emissive textures in the material editor in UDK
Zoom Info
These are my render shots in UDK; I had to rework on the lantern  I went for a different design & I also figured out how to work with emissive textures in the material editor in UDK
Zoom Info
These are my render shots in UDK; I had to rework on the lantern  I went for a different design & I also figured out how to work with emissive textures in the material editor in UDK
Zoom Info

These are my render shots in UDK; I had to rework on the lantern  I went for a different design & I also figured out how to work with emissive textures in the material editor in UDK

This is the photo that I decided to use for my base picture. I gathered my 30 images and pinned them to a board in my pinterest. 
http://pinterest.com/wrea08/tokyo-city/
Asset List:
-signs/store labels
-boxes
-crates
-stairs
-at least 3 different store fronts
-benches
-light poles
-fans/air conditioner units on windows
-cables
-bicycle
-buildings with porches
-skyrise buildings

This is the photo that I decided to use for my base picture. I gathered my 30 images and pinned them to a board in my pinterest. 

http://pinterest.com/wrea08/tokyo-city/

Asset List:

-signs/store labels

-boxes

-crates

-stairs

-at least 3 different store fronts

-benches

-light poles

-fans/air conditioner units on windows

-cables

-bicycle

-buildings with porches

-skyrise buildings